![]() ![]() It would be neat if you could have additional info on the exported size, or maybe the ability to switch between hexolution (yes I just made that up, is it an actual word?) or actual resolution. I'm using Hexels to create tileable textures and when I select, say, a 512x512 grid in the canvast size and I export it, the actual image is 512x591. I ended up on this thread, because I'm looking for the same thing. But other than actually using square grid pixel mode to draw them just like any other pixel drawing tools, using so called 'isometric' friendly mode (I forgot what that name was) to draw the isometric drawing didn't really helped much. Todas las marcas registradas pertenecen a sus respectivos dueños en EE. So if I have the Trixels mode on and the editible grid I type in 32x164 below that in brackets it might say (YYYp x ZZZp)? Just for the information to be available? I was kinda hoped to be able to use Hexels to draw in game usable isometric tile sets for my game. Can also do animations but I have little experience with that using Pyxel Edit so I can't tell you much. Pyxel Edit: I use it for prototyping and creating (non-)animated tilesheets. But can I sugget you guys add another set of dimensions that is a note of actual pixel size? Aseprite: It's what I mainly use for creating backgrounds, textures, prototyping (basic) animations and making art for use in Spriter. This wasn't exactly how we planned it, but we like it so much that we pretend it is ) I'm preparing a blog post to explain this more in-depth, but I'll share one more detail that's kind of beautiful: If you set you canvas size in Trixels to be 2x2, draw a cube, and then look at the 3D axes of that cube, you'll see that your scene is 2 "cubes" long in all three dimensions. The default subgrid is composed of larger shapes and there are fewer of them, so we adjust the numbers we show to correspond more closely to that. If you're in Pixels mode with a 200x200 canvas and you switch over to Trixels, you'll still have 200x200 shapes to fill in, but only on the smallest Trixels subgrid. Marmoset 18.6K subscribers 7.8K views 7 years ago We've released Hexels 2.0, be sure to check out the new video here: Introducing: Marm. Whether you’re a pint sized pierogi, a professional cuddler, or my imaginary friend. Sorry I took so long to get here-I've been on Christmas vacation (: The canvas size looks different in Trixels because of the different sub-grids (the buttons at the top-left) you can have. Hexels is an exciting grid-based painting tool that enables you to effortlessly create brilliant works of art. ![]()
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